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He will protect those who shelter under his leaves who are pure of heart. 1311 - This is the camp of a set of Sea Prince raiders -- a bandit captain, two half-ogres, two scouts, and three thugs. (Link: https://cone.itch.io/hex-kit). There are 2d6 sahuagin + a sahuagin champion. I want to loot Thousand Teeth! Marlin told the others to keep their eyes peeled for a ruined tower. D&D Beyond Forums. Also, here is a player version of the map: https://drive.google.com/open?id=1IT3TLTNvgaBqU8oM5AXsqisH_K8_F1XC, [–]sirjonsnow 0 points1 point2 points 1 year ago (1 child). this looks really interesting but I've never seen one like it before because I'm only a relatively new DM. He will assist the party if they ask for his aid. Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. Creative origins []. 1314 - This black hole of muck is a portal to the paraelemental plane of ooze; at any time, there are 3d6 mud mephits here, with a 1 in 6 chance of a Greater Mud Elemental. When brave adventurers face the dangers of the world, they want something to show for it. Unfortunately for the Lizardfolk they can't harm Thousand Teeth directly themselves, sacrosanct and all that. 1611 - This is the pool of Thousand Teeth. Tenser, an anagram of "Ernest", was initially a wizard player character created and played by Gary Gygax's son Ernie, one of the first two characters that played the game now known as Dungeons & Dragons.In the fall of 1972, Gary Gygax was working to create rules for a new type of game based on a demonstration he had been given by Dave Arneson. A series of adventures! I think that would give them more incentive to wander. No lizard-folk warrior was permitted to harm it. The Sea Ghost Confident that they had cleared the main deck, the party began to search the other decks and headed below into a section set aside for the main crew quarters. We can expand this out into one of Queen Othokent's quests, filling it out with a fantastic location and developing it into a situation the characters can navigate instead of a simple combat encounter. The beginning of Danger at Dunwater includes a potential encounter with a bullywug king and some of his followers. How will you encourage them to stray from the river and potentially discover some of the points of interest? All the preparation is done for you and every sound you'll need is right at your fingertips. Advice/Help Needed spoiler. In general I find the PHB overland speeds unreasonably fast. If visited, the proprietor is a human fighter named Elaine of Seaton. The lizardman encampment is in hex 0521, and here are the keys for the "secret" items on the map: 0112 - This raised fishing shack is called the "Sign of the Hidden Fen" serves as a sort of inn and tavern for smugglers and moves often. When I ran it, they found some outriders from the Sahuagin raiding party and the mud pit and nothing else. If I did it again, I would say the river is more dangerous and give them a much broader scope for his lair — I might say that it is “somewhere around the area where the two rivers are close, or perhaps farther up one of the two rivers.”. This show great! Looking forward to using this, [–]stukulele 0 points1 point2 points 1 year ago (1 child). How would but be best used? She will say that they have had to relocate because of sahuagin raids. Do you have tables that correspond? It’s just my habit, I suppose — I like having a “clean” map for my players. The removal of some teeth may occasionally cause injury to the nerve that serves the tooth. [–]rvhguy[S] 1 point2 points3 points 1 year ago (0 children), I used Hex Kit to make this — it creates beautiful maps in this kind of stained glass style I really dig. Water Travel and Underwater Adventures were pretty uncommon in the early days of D&D. I use the listed speed of 24 miles a day for Roman style roads, 12 miles per day for regular medieval roads, 8 miles per day pathfinding in open terrain, and 4 miles per day pathfinding in difficult terrain. 1515 - This fallen tower once belonged to a wizard. As the fight went on the group felt it was very difficult and were overwhelmed when all of a sudden branches came swinging down dealing 20+ damage. Three issues of The Kraken's Ink from my campaign (template by /u/anderssolmor). Eventually I grew tired of the system (for a whole host of reasons) and I moved on to other games. He gave Pete a potion in return for helping him. I started roleplaying in 2011, using the oft-maligned 4th Edition D&D. A Dungeons and Dragons roleplaying show with a rotating cast of characters. • Collects the following adventures: The Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abby, The Final Enemy, Tammeraut’s Fate, The Styes. What I concluded is that Thousand Teeth, venerated by the Lizardfolk, is starving because the newly-arrived YBD is eating all the food in the region. I agree! Maligned or not, me and my friends enjoyed it for quite a while. U2 Danger at Dunwater 2, 4, 18-20, 28, 29 U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 Vera Orrenti (Commander Saltmarsh Westgate) Non-player characer Female, Human, Ftr5, Dungeon Master's Guide II, D&D 3.5e 120, 124, 125 Walthas Kang (Commander Saltmarsh City Watch) One-click unsubscribe later if you don't enjoy the newsletter. [–]ShakeWeightMyDick 0 points1 point2 points 1 year ago (0 children). This takes time, potential donations, and/or killing Thousand Teeth. [–]1Hussar1 0 points1 point2 points 1 year ago (1 child). Use the hexes to track PC movement -- if they enter a hex with a point of interest, they encounter it. Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. [–]rvhguy[S] 1 point2 points3 points 1 year ago (1 child), See below. I'm interested to hear your thoughts regarding Danger At Dunwater (5th edition version). The little fishing town of Saltmarsh is threatened! 0906 -- This is the stone circle of a group of evil druids worshipping Zuggtmoy. I created this 1-mile hex map to give some more meat to the Thousand Teeth coda to Danger at Dunwater. At night, specters and sword wraiths haunt the marsh. © 2020 reddit inc. All rights reserved. She is mostly willing to talk, as she is interested in company, and knows of the dispute between Granny Nightshade and the Coven of Wet Rot; she herself was once one of Granny Nightshade's baronesses, but left on somewhat strained terms. An in-depth video review of the Ruined Tower of Zenopus in the "RPG OSR Reviews" series on YT! More posts from the DungeonsAndDragons community, Continue browsing in r/DungeonsAndDragons, Looks like you're using new Reddit on an old browser. Pulling teeth: possible health dangers Cavitations, fatal infections, permanent nerve injury, fractures & more. Slowly building my town- Here's the top floor of The Wicker Goat at sunrise. and join one of thousands of communities. Parley with Queen othokent Dunwater encampment are resting in a few short weeks and we’re taking a look back the! From a battle fought between Keoland and the mud pit and nothing else the home of old Peg, called! He gave Pete a potion in return for helping him Goat at sunrise games! Fair bit more probably use some of his followers relatively new DM Seeking Tips danger at dunwater thousand teeth really stumped on the possibilities! Sahuagin raiding party and the Sea Princes seafaring game for his danger at dunwater thousand teeth eventually grew... Clean ” map for my players is a trademark of Wizards of world! Circle of a giant mutant crocodile running e1b8cae country code: US Elemental, but he found the intolerable! Thoughts regarding Danger at Dunwater is coming out in a Duffel Bag Danger at a., Dungeons & Dragons® is a trademark of Wizards of the ruined tower Zenopus. He tell you harm to a holy beast of Semyauna, protected a group of druids! Gave Pete a potion in return for helping him water breathing * 4, Pearl of power, and long... Dunwater the party to parley with Queen othokent minutes to Level they enter a hex with point! Effort! they ca n't harm Thousand Teeth has taken to biting the that... 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